Senior Level Designer (Apex Legends
Company: Electronic Arts Inc.
Location: Los Angeles
Posted on: February 23, 2021
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Job Description:
Requisition Number: 163479 Date Opened: 2021-01-05 We're looking
for a highly skilled Senior Level Designer who will create levels
from concept to final stages of polish, facilitating communication
and coordinating departments to ensure the vision is understood and
delivered upon. We're imagining someone who is creative and has
strong level design sensibilities, who can invent and execute, and
who values providing players with a fun experience as much as we
do. What's it like to be a Game Designer at Respawn?-- - Day to Day
- Our game designers' tasks include developing game design
documents, prototyping, iterating, testing, and solving problems.
As a level designer you will be designing and building engaging
in-game levels that are successful in terms of flow, variety, and
fun. You will be expected to own level designs from conception to
the final stages of polish, facilitating communication and
coordinating departments to ensure the vision is clearly
understood. You will work with design leadership, design team,
artists, code, and animation departments to deliver level designs
that epitomize the creative vision of the game. At times you will
also research subject matter relating to the design objective in an
effort to ensure the authenticity of the experience. - Creative
Freedom - We believe that when talented people have creative
freedom and work together they will make extraordinary games that
achieve the unexpected. Our designers are encouraged to bring new
ideas to the table, iterate for greatness, scope wisely, and
deliver highly polished game designs they are proud of for players
to enjoy. As a game designer you will have a direct hand in
influencing the shape of the game and a voice when it comes to
making the best game possible - in level design, gameplay, and
beyond. - Ownership - Our teams are small and everyone has a lot of
ownership over their work. Our game designers own their individual
levels and/or features from conceptualization to shipping. As part
of a small team you will have the opportunity to shine here. - Feel
- Our studio puts a big emphasis on fun gameplay. We want
responsive, immersive gameplay that just feels right. Every detail
matters - whether it's the way a player experiences traversing
across a cliffside, the way a weapon feels amazing to use, the way
overcoming a boss character can make a player feel powerful and
smart, to the way an astonishing moment can leave a player
breathless; it's all crafted with purpose. All disciplines in game
development are accountable to the gameplay a player experiences -
and our game designers are key influencers in ensuring the best
feel possible. - Collaboration - Our game design team plays a
central role in development. As a game designer you will
collaborate with other designers and other disciplines, such as
animation, code, vfx, and art. You will have the opportunity to
evangelize the vision for your levels and work closely with other
talented developers to deliver on the ultimate promise of "fun."
The work of our game designers has an impact on others, and they
anticipate and communicate any design changes or scoping efforts
that may affect schedules and workloads. - Values - Our game
designers are aligned on their values. They share their
inspiration, knowledge, and passion with the others in their
department. They aspire to treat everything they work on as a
personal masterpiece. They play the game and are encouraged to
speak up if they see anything that is not up to our high standards.
They play other studios' games and stay abreast of trends, while
also striving to invent and innovate. They put their time and
passion into what will have the biggest payoff for players. Our
leads also make a lot of effort to ensure that our designers work
on aspects they are excited about. What do we look for in Level
Designer candidates? - Design Sensibilities and Insight - Our
designers value having discussions with each other to better
understand the intentions and level of success in their designs.
We'd love for you to be able to articulate why you made the
decisions you've made in your own designs - what worked well, what
you would change in hindsight, and what you learned. We also value
your ability to analyze and break down, from a designer's
perspective, the aspects that work well or don't work well in games
you've played and why. - You've Made Stuff You Are Proud Of -
Whether it's professional or personal work, we'd like to see
gameplay in your portfolio that you developed from concept to
finish. We like to see portfolios that showcase strong game design
skills - sensibility, compelling and thoughtful level design,
documents, etc. If your portfolio includes work that you developed
as part of a team, we'd like to know the specifics of what you
contributed versus what was handled by others. - Passion - We look
for game designers who are highly passionate. Our team is
constantly sharing inspiration and working to raise the quality
bar. No one is phoning it in here - our team loves what they do and
it shows in their work. - Potential Over Experience - We value
talent over years of experience. Experience counts, but potential
is important too. We look for talented, highly motivated people
with a strong sense of design and a keen eye for quality. -
Teamplayer - Positivity and a great attitude help to fuel
greatness. The ability to accept feedback and critiques will help
you tailor your work towards what's best for the game. We look for
designers who demonstrate a willingness to keep an open mind to
team members' ideas, incorporating suggestions to tailor your work
towards what's best for the game. Making games is a group effort
and you will work closely with other talented departments that are
experts in what they do. Teamwork is very important to our success.
Ideally, you also will have.. . Shipped AAA titles Professional
experience working in a level design capacity. Experience working
with a game engine, using scripting tools to orchestrate events,
and implementing 3D work into the pipeline. Extensive understanding
of level design process including level flow, engagement,
structure, pacing, environmental storytelling, testing, etc.
Experience in rapid prototyping to test feasibility of concepts.
Ability to pitch game design concepts in a clear, detailed manner,
through strong written and verbal skills. Strong understanding of
level editing packages such as Maya, Unity, UDK, or other
proprietary tools. A positive, solution-oriented attitude and
passion about the play experience, with a wealth of knowledge
across a wide range of games. Passion for making and playing games.
If this opportunity sounds like a great fit for you, please submit
your resume and portfolio and we will get back to you once we have
reviewed. About EAAt Electronic Arts, we exist to Inspire the World
to Play. We create extraordinary new game experiences for our
millions of players everywhere by bringing together talented people
that combine creativity, innovation, and passion. We know that our
strength lies in the diversity of our people. We immerse our
employees into an inclusive culture, and provide opportunities for
learning and leading that allow them to do the most impactful and
rewarding work of their careers. We put our people first. We
provide comprehensive benefit packages with a focus on health and
wellbeing to support your needs and help you balance your career
and personal life. We provide access to dynamic and collaborative
work environments, opportunities to connect and contribute through
our Employee Resource Groups, and support for a balanced life with
paid time off and maternity and paternity leave, plus free video
games and so much more! Electronic Arts is an equal opportunity
employer. All employment decisions are made without regard to race,
color, national origin, ancestry, sex, gender, gender identity or
expression, sexual orientation, age, genetic information, religion,
disability, medical condition, pregnancy, marital status, family
status, veteran status, or any other characteristic protected by
law. Electronic Arts also makes workplace accommodations for
qualified individuals with disabilities as required by applicable
law. Senior Technical Game Designer Los Angeles, California, United
States Activities Designer - SKATE Vancouver, British Columbia,
Canada + 6 more Progression Designer - Skate Vancouver, British
Columbia, Canada + 6 more Systems Designer - Contract Vancouver,
British Columbia, Canada Senior UI Designer- Contract Redwood City,
California, United States + 2 more google-site-verification:
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Keywords: Electronic Arts Inc., Los Angeles , Senior Level Designer (Apex Legends, Other , Los Angeles, California
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