Software Engineer - Interactive Visualization
Company: Walt Disney Animation Studios
Location: Sherman Oaks
Posted on: August 7, 2022
At Walt Disney Animation Studios we have a deep commitment to the
philosophy that creativity inspires technology, and technology
inspires creativity. Engineers on our Production Technology team
develop and implement new algorithms to solve challenging problems
for all of our animated content. Through constant collaboration
with artists and end users, Production Technology creates the
tools, environments, and pipelines that our production teams use
We are looking for a Software Engineer to join our Production
Technology team, as a member of the team responsible for
interactive visualization and real-time renderers at our studio. In
this role, you will partner with artists, studio leadership,
technical directors, cross-team software engineers, Disney
Research, and other stakeholders across the Walt Disney family of
Studios. Your work will focus on the design and implementation of
innovative workflows, as well as state-of-the-art solutions
motivated by our long term vision for Walt Disney Animation
--- Developing Real-Time Interactive GPU Accelerated Renderers for
use in Film Making
--- Working closely with Artists and Technical Directors to support
workflows and solutions
--- Support a spectrum of rendering technologies from
high-performance Virtual Production (VR) through to Cinematic
--- Contributing to development and extension of an Open Source
Graphics Engine and associated pipelines.
--- Integration of graphics solutions into various Content Creation
What does it mean to be a part of Production Technology?
--- Our engineers get the opportunity to work on the full stack of
our tools, from developing the underlying algorithms, through to
building intuitive & artist-friendly interfaces.
--- We work in a collaborative, cross-site environment in the
pursuit of simple and performant solutions to complex problems.
--- The team works hand in hand with artists to make the tools we
need for the incredibly complex and rich characters and
environments featured in our movies.
--- Develop new artist-centric interaction models using the latest
hardware and technologies.
--- Proficiency in C/C++, ideally C++11/14, with the ability to
quickly produce clear, testable code
--- Experience with USD or similar data formats as used in
--- Experience writing/debugging multithreaded and SIMD code
including the use of intrinsics
--- Experience with performance measurement, profiling and analysis
--- Strong communication, teamwork and problem solving skills,
balancing the timeliness of solutions with their sustainability.
Able to prioritize competing demands based on business value.
--- Desire to work closely with in-house artists and engineers to
prototype, develop, and support solutions to our filmmaking
--- BS or Masters in Computer Science, Computer Engineering,
Electrical Engineering or other related field; or comparable
--- Experience developing in content creation applications such as
Maya and Houdini
--- Experience with underlying real-time graphics engine internals
such as those used by Unreal & Unity.
--- Knowledge of real-time animation, graphics techniques and
--- Strong mathematical fundamentals, including linear algebra,
statistics and numerical methods.
--- Knowledge of Computer System Level Architectures for CPU &
--- Knowledge of Modern GPU programming APIs such as OpenGL, Vulkan
or DirectX as related to real-time rendering
--- Knowledge of shading languages, such as GLSL or HLSL or
Keywords: Walt Disney Animation Studios, Los Angeles , Software Engineer - Interactive Visualization, IT / Software / Systems , Sherman Oaks, California
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